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New Peer Learning with Augmented Reality Apps

Start date 01-11-2021–End date 31-12-2023

EU Grant–241.354,00 €

Programme–Erasmus+

Key Action:

Partnerships for cooperation and exchanges of practices

Action Type:

Cooperation partnerships in higher education

Countries covered–5

Coordinator


EIA - ENSINO E INVESTIGACAO E ADMINISTRACAO SA


ANTIGA FABRICA DA POLVORA DE BARCARENA

2730 036 BARCARENA

🇵🇹 Portugal

Coordinator Type: Higher education institution (tertiary level)

Phone: +351214398203

                                                                                                                                

Summary


Background

The N-Pear project combined collaborative expertise of technology enhanced learning researchers, computer scientists, and educators to build a strategic partnership to streamline the adoption of Augmented Reality (AR) technology in educational practice. The project created innovative, open and specialised educational resources for physical education educators that help implement and integrate active and collaborative learning pedagogical approaches supported by AR. The partnership was able to increase the support presented to educators. Through the project, specifically by focusing on collaborative and peer learning approaches, present in the MOOC, the needs of educators, such as physical education providers, were addressed.


Objectives

Throughout the project the partnership was able to be achieved: 1. The Mapping of the educational use of AR in physical education, focusing on collaborative and peer learning approaches. After gathering existing research results and available applications, the partnership complemented them and in the situation of the case studies validated them. 2. Facilitate the adoption of AR in physical education by creating open access teaching and learning material for educators. The new materials included a toolkit of educational AR apps and platforms supplemented by teacher guidelines, a compilation of best practices, and a competence framework for AR educators all available as independently as OERs and delivered as a MOOC with professionally designed audiovisual material). 3. Create and maintain community of experts in physical educational AR and other stakeholders that will ensure sustainability of the project and keep the most useful results up-todate. The project improves the digital competence of educators and subsequently their students by developing a comprehensive set of educational resources that are open and accessible online worldwide.


Implementation

The tasks and activities were allocated according to the experiences of the partners and a cost-effective perspective. Each partner was responsible for clearly defined tasks and activities and other partners collaborated and provided feedback for all work packages. EIA led the “TOOLkit of Educational AR apps”, also known as PR1. Clictic was in charge of the “Compendium of best practices in Educational AR”, name given to PR2. BEFO was in charge of the pedagogical strategy for AR and peer learning, which was RP3, while STEPP was responsible for the nPEAR MOOC, the PR4. Primerframe overview the development of the open access audiovisual material and Idef, the PR5 and the nPEAR publications of the project, PR6. Besides the activities related to the PRs (Project Result), also the partnership implemented activities for the organisation of transnational meetings in Portugal, Spain, Latvia, Italy and Greece, which allowed to analyse the quality of activities already undertook and their consistency with the project goals.


Results

The project development and shared the concrete outputs such as visuals to enhance text resources, which was the new method of teaching on how to use these visual and open educational resources in physical education. The project produced various visual resources such as diagrams, charts, illustrations, and videos relevant to physical education topics. These visuals cover areas like anatomy, exercise techniques, sports rules, and strategies. It also has developed interactive materials such as quizzes and multimedia presentations to engage learners and reinforce key concepts in physical education. The project created instructional guides to help educators effectively use the visual resources in their teaching. These guides include suggestions for lesson plans, activity ideas, and best practices for integrating visuals into instruction. The project organized training workshops or professional development sessions to educate educators on how to utilize the visual resources and open educational materials effectively in physical education instruction. This project developed assessment tools to measure the effectiveness of the visual resources, that include surveys, questionnaires, and performance assessments. Produced findings on the impact of using visual resources and open educational materials in physical education instruction. These findings contribute to the body of knowledge on effective teaching practices in the field of Augmented Reality. Another output was the nPEAR conference, an event where physical education students and educators met to share knowledge, practice AR experiences and disseminate the outcomes of the project, creating a community regarding the topics.The project produced 6 major outputs during its duration: 1. A toolkit regarding AR apps; 2. Compendium of best practices (case studies in Portugal, Spain, Italy and Greece); 3. A Pedagogical strategy for AR and peer learning: A strategy for implementing AR in peer learning in physical education based on existing best practices in the educational use of AR, including an educational AR skills framework; 4. A MOOC (massive open online course) aimed at unlimited participation and open access via the web; 5. Audiovisual material for the toolkit and the MOOC; 6. Academic publications (an AR for educator’s publication containing inputs from the project and the nPEAR conference proceedings). By the end of the project equip the participants with skills of future jobs in AR, to help participants gain competencies and to provide a model of modular non-formal education informed by contemporary educational approaches for other European countries. The modular curriculum delivered online in the MOOC platform is translated in English, Portuguese, Italian, Spanish, Latvian and Greek, which allowed to reach international learners. WEBPAGE: https://erasmus-plus.ec.europa.eu/projects/search/details/2021-1-PT01-KA220-HED-000032018

                                                                                                                                

Partners


BIEDRIBA EUROFORTIS 🇱🇻 Latvia

ANNINMUIZAS BULVARIS 38-37

1067 RIGA

Rīga

🇱🇻 Latvia

Partner Type: Non-governmental organisation/association/social enterprise

Phone: +37127763451

                                                                                                                                

Clictic S.L. 🇪🇸 Spain

Rúa da Coruña, 33

36208 Vigo

Galicia

🇪🇸 Spain

Partner Type: Small and medium sized enterprise

Phone: +34986126843

                                                                                                                                

PrimerFrame 🇪🇸 Spain

Campanar 37-39

46009 Valencia

Comunidad Valenciana

🇪🇸 Spain

Partner Type: Small and medium sized enterprise

Phone: +34634796199

                                                                                                                                

STEPP STRATEGIE SERVIZI SVILUPPO SRL 🇮🇹 Italy

Via Lorenzo il Magnifico

50129 Firenze

Toscana

🇮🇹 Italy

Partner Type: Small and medium sized enterprise

Phone: +39 331 188 3093                                                                                                                                 

UNITY EVROPAIKO KOLLEGIO ELLADAS 🇬🇷 Greece

125 KIFISSIAS AVENUE

11524` ATHENS

🇬🇷 Greece

Partner Type: School/Institute/Educational centre – Vocational Training (secondary level)

Phone: +306980772

                                                                                                                                

Results

Practical & reusable resources for the practitioners


  • TOOLkit of Educational AR apps

    Description

    Objectives:

    To review existing educational AR apps, especially on physical education

    To evaluate the educational AR apps

    To produce a toolkit with unified guidelines for physical education educators

    The toolkit will gather all available open access or low cost AR tools and explain to educators and students how to use them (video tutorials) and for what purposes. It could be widely shared to teachers, educators and vocational trainers interested in making learning more alive. It could impact pedagogy and influence peer-to peer-learning.

    Type

    Toolkit

    Contents

                                                                                                                                

Research material bringing forward the reflection in the sector

  • COMPENDIUM OF BEST PRACTICES IN A.R.

    Description

    The Requirements Analysis Document is a design model that aims to highlight the process by which the requirements of the compendium of good practices are translated into a representation of the requirements of the compendium of good practices of analysis components, examples, testimonials and data needed for the implementation phase.

    Type

    Studies

    Contents

                                                                                                                                

  • A Pedagogical strategy for AR and peer learning

    Description

    A Pedagogical strategy for AR and peer learning: A strategy for implementing AR in peer learning in physical education based on existing best practices in the educational use of AR, including educational AR skills framework

    Type

    Research publications

    Contents

                                                                                                                                

Dissemination material

                                                                                                                                

  • Academic publications (an AR for educators book containing all major results of the project and the nPEAR conference proceedings)

    Description

    Academic publications (an AR for educators book containing all major results of the project and the nPEAR conference proceedings)

    Type

    Social media coverage

    Contents

                                                                                                                                

  • Video 2

    Description

    This is another video for dissemination and report analysis

    Type

    Presentation, Recap video

    Contents

                                                                                                                                

                                                                                                                                

 
 
 

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